After she exits her sprint, Neon will begin slowly charging up her energy bar again. This sprinting drains an energy bar at the bottom of your screen - she has enough juice to run for about 20 seconds. When you activate High Gear, Neon will begin running at a speed noticeably faster than knife running allows. There are two pieces to this free ability. High Gear is potentially one of Neon's most dangerous abilities, when used correctly. Fast Lane walls only last for a few seconds, but that's more than enough time to rush your team onto a site and take cover by the time they fall. Given that you only get one Fast Lane per round however, it's best to save it for pushes onto sites. This allows you to place walls in certain situations without peaking out. If you're looking right next to a wall but not directly at it, Fast Lane will extend past it on both sides, clipping through the wall. While walls do block Fast Lane walls, they only do so if your crosshair is directly pointing at a wall when using the ability. While two walls are certainly better than one, you cannot curve Neon's Fast Lane walls like you can with Phoenix's. You can carry one charge at a time for a credit cost of 300. The walls both block vision and damage enemies that pass through them. Upon use, Neon erects two electric blue walls on both sides of her that extend into the distance for about 20 meters, or until they hit a wall. Fast Lane is an ability very similar to Phoenix's Blaze flame wall, except twice as good. Neon doesn't just live life in the fast lane, she also makes use of it for her first ability. We have daily podcasts at the Esports Minute, weekly interviews at the Esportz Network Podcast, and collegiate esports updates at the College Esports QuickTake. If you’re interested in seeing more of Esportz Network, follow our social media on Twitter, Instagram, and Facebook. However, depending on any changes, players can most likely expect her to debut after the start of Episode 4 Act 1. Neon is expected to release on January 12 alongside Episode 4: Disruption. With such shocking speed, Neon will most likely take over the game by storm, one slide at a time. She carries so much potential for being an all-around favored agent with what she brings to the table. Players with quick-thinking and precision skills will for sure like this new agent. Despite having a pretty simple ability kit, Neon is unique as there are not many VALORANT agents like her. She fits in well with most team compositions and doesn’t seem complicated for players to grasp. Neon might be a defining agent throughout the upcoming Episode 4 Act 1. It shocks and damages anyone in the path she aimed this ability towards. Lastly, the agent can use her zapping power, conducting it through her fingers. These charges work alongside her other abilities, like the double-wall that raises an electric mirrored wall. AbilitiesĮquipped with concussive charges, Neon can stun and disorient enemies like Yoru or KAY/O. The agent can also slide when running, which propels her forward and makes her a harder target to reach. Neon can holster her weapons away, dash pretty quickly when needed, and even bring out her gun with ease to fire away. Leading into Neon’s ability kit, sprinting and sliding are some of her defining features. However, fans have yet to see her full potential. With her ability kit, Neon’s most likely to be another Duelist or Initiator. Neon provides easy-maneuvering, concussive charges, a double-raised wall, and fingers that could zap enemies to death. She’s one, if not the fastest VALORANT agent. Deadly in the hands of skilled players, the precise swiftness she can bring when played well can turn the tides of any fight in a flash. Hailing from the Philippines, Neon revolves around speed and agility. The Manila-born agent shows off her electrifying speed, tactile skills, and zapping ultimate. After being teased for months, new VALORANT agent Neon has officially been revealed with a display of her abilities.
0 Comments
Leave a Reply. |